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Re: [MUD-Dev] Re:
On Sun 31 Aug, coder#ibm,net wrote:
> On 28/08/97 at 01:16 PM, Marian Griffith <gryphon#iaehv,nl> said:
> >But should it be part of a game?
> Abstracting majorly:
> Are you content with absolutely defining that any in-game structure
> or mechanic should never be part of a game?
> My concentration here is on the concept of "should" and its relation
> to obligation, righteousness (both zealotry and correctness), social
> concience, etc. I am not fond of such generic "shoulds", and suspect
> that they are all unexamined mental comforts,
I think a comment of mine is quoted out of context here. Only I have
erased the original post so I can't go back and look at it. Of course
I could look at the archives but I do not think it is that important?
I probably was trying to point out that because something is possible
that doesn't mean it's also desirable in a game.
Marian (who is rather lost what you're trying to ask in the quoted
message)
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- Thread context:
- Re: [MUD-Dev] Re:, (continued)
- Re: [MUD-Dev] Re:,
Matt Chatterley root#mpc,dyn.ml.org, Thu 28 Aug 1997, 20:41 GMT
- Re: [MUD-Dev] Re:,
Jeff Kesselman jeffk#tenetwork,com, Thu 28 Aug 1997, 21:42 GMT
- Re: [MUD-Dev] Re:,
coder coder#ibm,net, Sun 31 Aug 1997, 17:43 GMT
- Re: [MUD-Dev] Re:,
Caliban Tiresias Darklock caliban#darklock,com, Thu 28 Aug 1997, 23:57 GMT
- Re: [MUD-Dev] Re:,
Adam Wiggins nightfall#user2,inficad.com, Sat 30 Aug 1997, 07:27 GMT
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