MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Modeling spells/skills as collections of affects
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects
- From: Caliban Tiresias Darklock <caliban#darklock,com>
- Date: Wed, 03 Sep 1997 13:05:08 -0400
S001GMU#nova,wright.edu wrote:
>
> Spell
> construction would consist of building the query (would definately want some
> interface here so that ppl don't have to learn SQL to create spells on the
> MUD!),
WAIT! WAIT! The language of magic! This is a GREAT idea!
Translate all the SQL syntax into pseudo-Latin words, give your database
fields odd names, and make people type in the queries in this strange
fictional language. That would be so cool.
Well, it would be cool for us programmers, anyway. I'm sure the average
schmuck who just wants to play a wizard would be really annoyed by it.
;>
> This would work well for simple, straight forward spells, but I can see the
> query getting quite complicated for spells that are dependant on a lot of
> conditions
The more complex spells would by necessity become longer and more
involved. I like that. :)
- Thread context:
- Re: [MUD-Dev] Modeling spells/skills as collections of affects, (continued)
- Modeling spells/skills as collections of affects,
S001GMU S001GMU#nova,wright.edu, Wed 03 Sep 1997, 13:49 GMT
- Modeling spells/skills as collections of affects,
S001GMU S001GMU#nova,wright.edu, Thu 04 Sep 1997, 12:50 GMT
- Modeling spells/skills as collections of affects,
S001GMU S001GMU#nova,wright.edu, Tue 09 Sep 1997, 13:18 GMT
[ Other Periods
| Other mailing lists
| Search
]