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Re: [MUD-Dev] New topic: AI and NPCs
[Ola]
> with multiple attackers (I remember something about up to 3). From what
> I've heard from other people, jiu-jitsu can be more painful (bending joints
> till the attacker is frozen and cannot move because moving means pain) than
> Judo, but I suspect that may be wrong. There is probably lots of stuff on
> the web on this though.
Please be aware that all of this is a vague recollection of a book on the
subject that I read at least ten years ago... From what I understand,
modern "sport" Judo is formed from 4 out of 5 of the "disciplines" that
its more ...hrm... "practical" ancestor possessed. Each of the disciplines
had a name and a set of manuevers and methods. They covered ground work,
throws, and I don't remember the others.
At any rate, the discarded discipline had a charming name that meant
"fighting dirty". It was the eye-ball-gouging, monkey-picking-the-peaches
sort of ickiness that is usefull in "real" fights.
Sorry if this is rather vague and probably factually flawed. The import
thrust of what I wanted to bring up was that modern Judo is a sanitized
version of its less-civilized ancestor.
--
njl
- Thread context:
- Re: [MUD-Dev] Everybody was Kung-Fu fighting.. [was AI and NPCs], (continued)
- Re: [MUD-Dev] Everybody was Kung-Fu fighting.. [was AI and NPCs],
Caliban Tiresias Darklock caliban#darklock,com, Thu 04 Sep 1997, 01:50 GMT
- Re: [MUD-Dev] Everybody was Kung-Fu fighting.. [was AI and NPCs],
Matt Chatterley root#mpc,dyn.ml.org, Thu 04 Sep 1997, 07:17 GMT
- Re: [MUD-Dev] Everybody was African fighting..,
Jeff Kesselman jeffk#tenetwork,com, Thu 04 Sep 1997, 19:21 GMT
- Re: [MUD-Dev] Everybody was Kung-Fu fighting.. [was AI and NPCs],
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 04 Sep 1997, 15:41 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Ned Lovely njl#ccs,neu.edu, Wed 03 Sep 1997, 23:01 GMT
Re: [MUD-Dev] New topic: AI and NPCs,
Travis Casey efindel#io,com, Sun 31 Aug 1997, 20:01 GMT
(fwd) NEW: multi-user VRML world,
clawrenc clawrenc#cup,hp.com, Thu 28 Aug 1997, 20:03 GMT
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