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Re: [MUD-Dev] OT: Attributions
[Jeff K:]
[Wonders how to get it automated with his mailer.]
Well, I'll come out and admit that I just do it manually. Its really not
all that hard. The key thing is to have folks have enough of their name
in their signature that I can just zip to the end of my editor buffer,
find the name (if I don't remember it), and add the little line at the
top. The only hard ones are the really long notes, where the signature
doesn't contain enough info. Then I have to start up another shell,
and 'more' my mail file until I find it. Boorring!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Porn threads, (continued)
- MAGE 2 MAGE Spell System,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 17:49 GMT
- Critical Hits,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 17:31 GMT
- Re: [MUD-Dev] OT: Attributions,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 04 Sep 1997, 09:41 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 04 Sep 1997, 09:41 GMT
- Re: combat and hit points,
clawrenc clawrenc#cup,hp.com, Tue 02 Sep 1997, 22:05 GMT
- GURPS v Hero v RuneQuest,
clawrenc clawrenc#cup,hp.com, Tue 02 Sep 1997, 21:46 GMT
- OT: Attributions,
Shawn Halpenny malachai#iname,com, Tue 02 Sep 1997, 17:17 GMT
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