MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Character evolution
At 03:26 AM 9/4/97 PST8PDT, you wrote:
>that they could fit the fragments together properly. Unfortunately, said
>player did not have 50 million coins, or anywhere near it. So, remembering
>that the brownies in the forest of the faeries were bugged (and had been
>that way for a long time) to cause them to speak in demon, he quickly ran
>to the faerie forest, charmed the brownie, made a portal back to a buddy
>waiting at the final door, and ordered the brownie to hop through and say
>the phrase.
>
>This is a pretty usual scenario. The question I pose to you, Jeff, or
>any other admin-type reading: would you be angry at the player? They
Not at all.
In fact our game design for DSOII specificly AVOIDS anything that resembles
a linear quest. We jst set u psituations and individual "problems" to be
solved however the players can.
As an old DM I leanred a LONg time ago to stop even TRYING to dtermine how
palyers woudl sovle things, theya re ALWAYS mroe creativbe and invetive
then I was and frankyl they wrote better and more instersting "stoires"
therefor.
In teh abvoe exampel , i woudl encourge our ADMS 9assistant DMs, bsicly
game admins) to award a BONUS for cleever play.
Now we don't have repeatable quests, but id we did, and i thought thsi
oskutio nwas too 'easy' I might renmove it for FUTURE players, btu thats a
different matter.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
- Thread context:
- Re: [MUD-Dev] Character evolution, (continued)
- Re: [MUD-Dev] Character evolution,
Adam Wiggins nightfall#user2,inficad.com, Mon 01 Sep 1997, 08:53 GMT
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 21:14 GMT
- Re: [MUD-Dev] Character evolution,
Adam Wiggins nightfall#user1,inficad.com, Thu 04 Sep 1997, 10:25 GMT
- Re: [MUD-Dev] Character evolution,
Nathan Yospe yospe#hawaii,edu, Thu 04 Sep 1997, 18:59 GMT
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Thu 04 Sep 1997, 19:26 GMT
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Thu 04 Sep 1997, 19:28 GMT
- Re: [MUD-Dev] Character evolution,
clawrenc clawrenc#cup,hp.com, Tue 02 Sep 1997, 18:24 GMT
- Re: [MUD-Dev] Character evolution,
Marian Griffith gryphon#iaehv,nl, Tue 02 Sep 1997, 19:41 GMT
Re: [MUD-Dev] Character evolution,
Marian Griffith gryphon#iaehv,nl, Tue 02 Sep 1997, 19:41 GMT
[ Other Periods
| Other mailing lists
| Search
]