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Re: [MUD-Dev] Character evolution
At 03:26 AM 9/4/97 PST8PDT, Adam wrote:
>
<decriptio njof clever play>
One of the big things abotu your description wa that the player stil
lsolved it IN CHARACTER. A subtle but important point for an RP
environment. if the MUD were 'real", this atctic woudl stil lwork
(charmign the brownies and getting it to say what he needed.
What i consider abuse are exploitatiosn of thinsg that are obviously NOT
part of the simualtion. A classic exampel beign, on MUDs whre when you drop
carrier yo uare instantly removed, droppign carreir if you are i n a fight
and losing.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
- Thread context:
- Re: [MUD-Dev] Character evolution, (continued)
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 21:14 GMT
- Re: [MUD-Dev] Character evolution,
Adam Wiggins nightfall#user1,inficad.com, Thu 04 Sep 1997, 10:25 GMT
- Re: [MUD-Dev] Character evolution,
Nathan Yospe yospe#hawaii,edu, Thu 04 Sep 1997, 18:59 GMT
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Thu 04 Sep 1997, 19:26 GMT
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Thu 04 Sep 1997, 19:28 GMT
- Re: [MUD-Dev] Character evolution,
clawrenc clawrenc#cup,hp.com, Tue 02 Sep 1997, 18:24 GMT
Re: [MUD-Dev] Character evolution,
Marian Griffith gryphon#iaehv,nl, Tue 02 Sep 1997, 19:41 GMT
Re: [MUD-Dev] Character evolution,
Marian Griffith gryphon#iaehv,nl, Tue 02 Sep 1997, 19:41 GMT
Re: [MUD-Dev] Character evolution,
Matt Chatterley root#mpc,dyn.ml.org, Sun 31 Aug 1997, 09:40 GMT
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