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Re: [MUD-Dev] New Topic: Butthead features
In <Pine.GSO.3.96.970904060153.29219B-100000@tay>, on 09/03/97
at 10:14 PM, Martin Keegan <martin#cam,sri.com> said:
>On Mon, 18 Aug 1997 clawrenc#cup,hp.com wrote:
>> (DIKU used to let you drop any number of coins as long as you had
>> some coins, and then pick up the number you dropped):
>>
>> > i
>> You have 50 coins.
>> > drop 10000 coins
>> Okay.
>> > get coins
>> You get 10000 coins.
>Islanders would have been more fascinated with the bug itself than
>its abuse.
Which says a lot for more for Island than anything else. A game where
bugs, irrationallities, illogic, and chance juxtaposition are played
with as toys in their own right...
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] New Topic: Butthead features, (continued)
- Re: [MUD-Dev] New Topic: Butthead features,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 24 Aug 1997, 06:27 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Jeff Kesselman jeffk#tenetwork,com, Mon 25 Aug 1997, 02:15 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 25 Aug 1997, 06:41 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Martin Keegan martin#cam,sri.com, Thu 04 Sep 1997, 05:13 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
clawrenc clawrenc#cup,hp.com, Sat 06 Sep 1997, 00:13 GMT
Re: [MUD-Dev] New Topic: Butthead features,
Richard Woolcock KaVir#dial,pipex.com, Thu 14 Aug 1997, 19:56 GMT
Re: [MUD-Dev] New Topic: Butthead features,
Martin Keegan martin#cam,sri.com, Tue 02 Sep 1997, 22:59 GMT
RE: [MUD-Dev] New Topic: Butthead features,
Koster, Raph rkoster#origin,ea.com, Wed 27 Aug 1997, 16:09 GMT
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