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Re: [MUD-Dev] Critical Hits
At 09:15 PM 9/5/97 PST8PDT, Chris Lawrence wrote:
>Sorry for the mangled table below:
Ah yes, the arduin tables-- fro mwhich ALL critical hit systems are
descended (it was the first.)
The Arduin tables you will ntoe are ratehr arbitrary nad lead to some very
strange thiongs in practice. My favorite being the thief who mutve found a
fault line in the dragon cause he threw a dagger at it, rolled a crit, and
split the dragon in half.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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Speak Geek!
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- Thread context:
- Re: [MUD-Dev] Porn threads, (continued)
- MAGE 2 MAGE Spell System,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 17:49 GMT
- Critical Hits,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 17:31 GMT
- Re: [MUD-Dev] OT: Attributions,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 04 Sep 1997, 09:41 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 04 Sep 1997, 09:41 GMT
- Re: combat and hit points,
clawrenc clawrenc#cup,hp.com, Tue 02 Sep 1997, 22:05 GMT
- GURPS v Hero v RuneQuest,
clawrenc clawrenc#cup,hp.com, Tue 02 Sep 1997, 21:46 GMT
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