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Re: [MUD-Dev] New topic: AI and NPCs
At 12:00 AM 9/6/97 PST8PDT, you wrote:
>In <3.0.2.32.19970901122333.00b88a80#mail,tenetwork.com>, on 09/01/97
> at 12:22 PM, Jeff Kesselman <jeffk#tenetwork,com> said:
>
>>Speaking of Centaur's and Judo/Jujitsu, I fidn it hard to believe you
>>coudl throw any four legged creature. Judo throws are based on the
>>inhearent instability of human beings. Things topple when their
>>center of gravity moves beyond its base. In the case of a quadraped
>>yo uhavea very large, very stable base.
>
>I've thrown horses. Its not terribly difficult and doesn't require
>immense strength. The big requirements are speed and height -- short
...
>front shoulderblades. Done right, the front leg will not be able the
>come out and brace and will instead fold to prevent injury. The
>result is that the front of the torso will start to fall. As you lead
This sounds more like a joint-lock applied to bringign the horse down thena
true throw.
A simialr trick can be done witha wrist lock where you can bring a person
to his knees very quickly and easily., but its a lock, not a throw.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] New topic: AI and NPCs, (continued)
- Re: [MUD-Dev] New topic: AI and NPCs,
Jeff Kesselman jeffk#tenetwork,com, Sun 31 Aug 1997, 19:07 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Adam Wiggins nightfall#user1,inficad.com, Mon 01 Sep 1997, 06:38 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 19:21 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 22:25 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Sat 06 Sep 1997, 11:23 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 06 Sep 1997, 16:56 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Sun 07 Sep 1997, 00:45 GMT
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