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Invitation to mudlist, a mailinglist for concepts in mud design
- To: mud-dev#null,net
- Subject: Invitation to mudlist, a mailinglist for concepts in mud design
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Sat, 6 Sep 1997 12:23:20 +0200 (MET DST)
You are hereby invited to join "mudlist", a manually maintained
mailinglist inteded for too-the-point discussions on concepts, ideas
and issues relevant for the design of recreational graphical
collaborative virtual worlds or with a more familiar term "MUDs". The
list's intention is to look at graphical MUDs with the eyes of a
designer, a maintainer and a user, not with the eyes of a programmer.
User satisfaction is the essential goal.
The list does not cover implementation, technology or game-features,
but focus on conceptual issues that are relevant for graphical worlds
in general. New technology that may have major impact on design may
be discussed as a separate theme, but not in a way that disturb
conceptual discussions, which often happens in newsgroups.
Game-features that have a significant social or usability impact may
be discussed on the list.
Typical listmembers are:
- users with extensive experience with graphical muds
- virtual world researchers
- commercial game designers
Current listmembers have been promised a low noise list which it has
been up till now with an average of 2 posts per week.
The mailinglist was originally created for discussions relevant to my
major which I am working on continuously. My goal with the thesis is
to present a needsassasment for virtual worlds. A pool of information
on different aspects that a designer should consider. I am also in the
process of slowly implementing a prototype MUD where I hope to test
and resolve certain usability issues. When I am all done I intend to
put up the essentials from my thesis on the web in english.
Over the past year the following have been discussed:
o Commercial MUDs
o Erotic worlds
o Influence of visual design on behaviour
o Intuitive interface ideas
o Pueblo Support
o Reflections on Meridian 59
o VRML and Java
o Unified screeninterface
o User building and copyright?
o Visual Design
o filters and identity
o user-building in 3D
o Lag
o User age distribution
and others..
To join the list, simply reply to this message and I will add you
manually as soon as possible.
--
Ola Fosheim Grøstad (http://www.ifi.uio.no/~olag/research/master/)
- Thread context:
- ramblings on resets and other random things,
Travis Casey efindel#io,com, Sun 07 Sep 1997, 15:28 GMT
- Re: [MUD-Dev] MAGE 2 MAGE Spell System,
Travis Casey efindel#io,com, Sat 06 Sep 1997, 13:27 GMT
- Invitation to mudlist, a mailinglist for concepts in mud design,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 05 Sep 1997, 21:18 GMT
- <Possible follow-up(s)>
- Invitation to mudlist, a mailinglist for concepts in mud design,
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 06 Sep 1997, 10:23 GMT
- Re: [MUD-Dev] Invitation to mudlist, a mailinglist for concepts in mud design,
Bruce Mitchener ubmitche#mcs,drexel.edu, Sat 06 Sep 1997, 15:48 GMT
- Re: [MUD-Dev] Invitation to mudlist, a mailinglist for concepts in mud design,
Ned Lovely njl#ccs,neu.edu, Sun 07 Sep 1997, 21:17 GMT
- Porn threads,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 20:19 GMT
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