MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] New topic: AI and NPCs
On 6 Sep 97 at 4:24, Matt Chatterley wrote:
>
> First question. Why on earth would you want to throw a horse, JCL?
> Cow-tipping I can understand, but.. ;)
>
Rodeo, Matt. I saw quite a few fellas do this last week at our
county fair. It looked like fun, perchance a bit dangerous. I
wouldn't recommend doing this with a draft horse.
*rolf* Cow-tipping has been a major pasttime around here also.
Understanding it is beyond me. Whenever I see the ROTFL acronym,
the image conjured up is very similar to what happens after the cow
is tipped. Tis reason enuf. ;)
Jon A. Lambert
- Thread context:
- Re: [MUD-Dev] New topic: AI and NPCs, (continued)
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Fri 05 Sep 1997, 22:25 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Sat 06 Sep 1997, 11:23 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 06 Sep 1997, 16:56 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Sun 07 Sep 1997, 00:45 GMT
- Re: [MUD-Dev] Mud Games,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 07 Sep 1997, 06:49 GMT
- Re: [MUD-Dev] Mud Games,
Caliban Tiresias Darklock caliban#darklock,com, Sun 07 Sep 1997, 07:07 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Sun 07 Sep 1997, 09:55 GMT
[ Other Periods
| Other mailing lists
| Search
]