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Re: [MUD-Dev] Mud Games
On 6 Sep 97 at 17:45, Matt Chatterley wrote:
>
> [I'm a little unsteady at the moment, since I've just been to my birthday
> party, but will attempt to reply]
Hopefully, you left the cows alone.
<insert obligatory sheep comment here>
> Heh. Wow. Thats quite a party trick. This also brings some interesting
> thoughts to my mind as to 'thematic equivalents' for rodeos and such -
> sounds like they could be great fun as well as good shows of physical
> prowess.
Hmmm. Why don't muds implement....(well some may, but off the top of
my head)
Horse racing, Bull fighting, cock fighting, frog jumping.
Running, swimming, three-legged race, sack race, marathon.
Archery contests, Taber tossing, Rock/shot/discus throwing, weight
lifting, Gladiator events, wrestling, boxing, martial arts.
Horse shoes, rowing, canoeing.
hrrm.. team sports like mud-football(?)..
I think games were very common as were the events that hosted them.
Fairs have been around since medieval times. The Greeks and Romans
used any excuse to hold a feast often explicitly for games or
tournaments.
Did you know the Greeks played two-man/woman tag?
An oyster shell was tossed in the air. If it landed white (inner)
side up that person became the pursuer, otherwise the other person
did.
> The jousting tournament and other medieval things are somewhat cliched,
> and I'd like to think of something original, hmm.
> Catch-the-greased-swamp-dragon? :P
Then again I haven't seen jousting implemented, so it might not be a
mud cliche yet.
Some questions come to mind.
Take the simple(?) case of a character racing event.
Can one effectively implement a "race" in a mud?
What sort of mud structures would be needed?
What sort of presentation do you deliver the racer?
Would user input be needed to sustain a racing character?
What sort of character stats are important?
Exhaustion, stride, quickness, agility, strength, etc.?
Room-based or coordinate-based?
What's the player FUN quotient here?
--
Jon A. Lambert
"The gates were wide that led through the earthward rampart of the
country beyond moon's rising. He went therein, and the golden age was
over." - Edward Plunkett
- Thread context:
- Re: [MUD-Dev] New topic: AI and NPCs, (continued)
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Thu 11 Sep 1997, 20:41 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Sat 06 Sep 1997, 11:23 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 06 Sep 1997, 16:56 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Sun 07 Sep 1997, 00:45 GMT
- Re: [MUD-Dev] Mud Games,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 07 Sep 1997, 06:49 GMT
- Re: [MUD-Dev] Mud Games,
Caliban Tiresias Darklock caliban#darklock,com, Sun 07 Sep 1997, 07:07 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Sun 07 Sep 1997, 09:55 GMT
- Re: [MUD-Dev] Mud Games,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 08 Sep 1997, 04:15 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Sun 07 Sep 1997, 09:53 GMT
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