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Re: [MUD-Dev] NPC AI and Learning.
On Mon, 8 Sep 1997 08:31:06 PST8PDT, Travis S. Casey wrote:
} Secondly, success in the short term doesn't always equal success in the
} long term. For example, a monster might always succeed in combat by
} our last definition above, but still lose. How? Any number of ways:
} the opponent might periodically retreat and heal up while the monster
} doesn't do so, for example. Thus, a number of variables might be
} involved in determining "success," which makes the problem harder...
} and makes it more time-consuming, since we may have to wait a considerable
} time before we know whether a tactic was successful.
Darwinian natural selection?
--
Have fun,
Alex.
- Thread context:
- Re: [MUD-Dev] Affecting the world, (continued)
- NPC AI and Learning.,
Michael Hohensee michael#sparta,mainstream.net, Sun 07 Sep 1997, 19:51 GMT
- Re: MUD Development Digest,
Matthew R. Sheahan chaos#crystal,palace.net, Sun 07 Sep 1997, 16:44 GMT
- Re: [MUD-Dev] Mud Games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 07 Sep 1997, 16:10 GMT
- ramblings on resets and other random things,
Travis Casey efindel#io,com, Sun 07 Sep 1997, 15:28 GMT
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