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Re: [MUD-Dev] New topic: AI and NPCs
In <Pine.LNX.3.96.970906121941.146B-100000#mpc,dyn.ml.org>, on
09/06/97
at 12:22 PM, Matt Chatterley <root#mpc,dyn.ml.org> said:
>On Sat, 6 Sep 1997 clawrenc#cup,hp.com wrote:
>> In <3.0.2.32.19970901122333.00b88a80#mail,tenetwork.com>, on 09/01/97
>> at 12:22 PM, Jeff Kesselman <jeffk#tenetwork,com> said:
>> I've thrown horses.
...
>First question. Why on earth would you want to throw a horse, JCL?
Uhh, err, well, it was, uhh, this deep, err, umm, compulsion ya know?
Actually I saw it done for a vetinarian's examination and wondered how
tough it could be to do myself.
>Cow-tipping I can understand, but.. ;)
Really?
>> The trick is to make the horse lead with his head very quickly...
>This is accurate IMHO - and observes a classic point of interest in
>unarmed combat, in any case - the most effective attacks are those
>used in defence, turning an opponents own speed/strength/energy to
>your favour. Eg, the above, and that turning a punch is far easier
>(and more useful) than catching or absorbing it in some way.
Or as I observed to myself in a slightly adventurous youth:
"Don't block his punch. Just make sure it doesn't hit you -- that
way he just walks into your punch even harder.."
>> I suspect that centaurs wouldn't be much different, except that their
>> disproportional upper torso weight might make it easier.
>Plus in any society with martial arts, which has evolved near
>Centaurs, they would be more equipped to dealing with them, than we
>are to throwing horses. Aka, this sort of knowledge would be more
>commonplace among proponents.
Horses, and presumably thereby Centaurs are very subject to
hamstringing -- medieval battlefields often contained large numbers of
peasant sword fodder who were paid to run about hamstringing the
enemy's horses.
Note: Also works on humans. See armour design of the period for
evidence.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Mud Games, (continued)
- Re: [MUD-Dev] Mud Games,
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 00:32 GMT
- Re: [MUD-Dev] Mud Games,
Travis S. Casey efindel#io,com, Fri 12 Sep 1997, 13:51 GMT
- Re: [MUD-Dev] Mud Games,
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 21:46 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:53 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Thu 11 Sep 1997, 21:38 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:50 GMT
Re: [MUD-Dev] New topic: AI and NPCs,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 01 Sep 1997, 15:15 GMT
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