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Re: [MUD-Dev] Mud Games
In <341c17c9.72728107#relay,mnsinc.com>, on 09/08/97
at 08:28 AM, caliban#darklock,com (Caliban Tiresias Darklock) said:
>This assumes a formal joust. In actual combat, killing or hobbling
>the mount is the grim and efficient method of unhorsing your
>opponent. It is still, however, met with some distaste by most.
The historical ledgers of peasantry being paid to go out and hamstring
or gut the opponents horses during a battle would seem to contradict
this, as would the heavy chest armours for chargers.
Against an agile opponent armed with a knife, a heavy armed and
armoured knight on horseback has little chance.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Mud Games, (continued)
- Re: [MUD-Dev] Mud Games,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 08 Sep 1997, 04:58 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Mon 08 Sep 1997, 15:03 GMT
- Re: [MUD-Dev] Mud Games,
Caliban Tiresias Darklock caliban#darklock,com, Mon 08 Sep 1997, 15:27 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Mon 08 Sep 1997, 16:17 GMT
- Re: [MUD-Dev] Mud Games,
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 00:32 GMT
- Re: [MUD-Dev] Mud Games,
Travis S. Casey efindel#io,com, Fri 12 Sep 1997, 13:51 GMT
- Re: [MUD-Dev] Mud Games,
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 21:46 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:53 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Thu 11 Sep 1997, 21:38 GMT
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