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Re: [MUD-Dev] Mud Games
On Thu, 11 Sep 1997 clawrenc#cup,hp.com wrote:
> In <341c17c9.72728107#relay,mnsinc.com>, on 09/08/97
> at 08:28 AM, caliban#darklock,com (Caliban Tiresias Darklock) said:
>
> >This assumes a formal joust. In actual combat, killing or hobbling
> >the mount is the grim and efficient method of unhorsing your
> >opponent. It is still, however, met with some distaste by most.
>
> The historical ledgers of peasantry being paid to go out and hamstring
> or gut the opponents horses during a battle would seem to contradict
> this, as would the heavy chest armours for chargers.
>
> Against an agile opponent armed with a knife, a heavy armed and
> armoured knight on horseback has little chance.
Little chance of what? Killing the knife-wielder? Possibly, if the
knife-wielder can keep a cool head (i.e., doesn't panic and try to run
away -- the horse can outrun him, and it's hard to dodge well while
running full-tilt). I still wouldn't lay a bet against the
knight, though -- his horse is probably armored, so all he
really needs to do is run over his opponent a few times. Surviving?
I'd say the knight has a wonderful chance of surviving -- armor does not
limit your movement as much as most people think it does, and a good suit
of armor will give excellent protection even from a knife -- "chinks" in
plate armor normally had padding and chainmail under them. Rapiers,
contrary to common myth, were not developed to use against plate-armored
knights.
Indeed, there's a story from France of a knight who fell off his horse,
hit his head on a rock, and was knocked unconscious. His opponents
wanted to finish him off without going to the trouble of removing his
armor. They tried a sword first, but there were no gaps in the armor
big enough to let it in. Then they tried a dagger, but there were still
no gaps large enough. They tried a wooden club, but it wouldn't dent
the armor. Finally, they sent a peasant off to get them a woodcutter's
axe, and were able to bust him up like a lobster with it.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' Keeper of the rec.games.design FAQ:
'---''(_/--' `-'\_) http://www.io.com/~efindel/design.html
- Thread context:
- Re: [MUD-Dev] Mud Games, (continued)
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Mon 08 Sep 1997, 15:03 GMT
- Re: [MUD-Dev] Mud Games,
Caliban Tiresias Darklock caliban#darklock,com, Mon 08 Sep 1997, 15:27 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Mon 08 Sep 1997, 16:17 GMT
- Re: [MUD-Dev] Mud Games,
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 00:32 GMT
- Re: [MUD-Dev] Mud Games,
Travis S. Casey efindel#io,com, Fri 12 Sep 1997, 13:51 GMT
- Re: [MUD-Dev] Mud Games,
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 21:46 GMT
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:53 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Thu 11 Sep 1997, 21:38 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:50 GMT
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