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Re: [MUD-Dev] New topic: AI and NPCs
On Thu, 11 Sep 1997 clawrenc#cup,hp.com wrote:
> at 12:22 PM, Matt Chatterley <root#mpc,dyn.ml.org> said:
>
> >On Sat, 6 Sep 1997 clawrenc#cup,hp.com wrote:
>
> >> In <3.0.2.32.19970901122333.00b88a80#mail,tenetwork.com>, on 09/01/97
> >> at 12:22 PM, Jeff Kesselman <jeffk#tenetwork,com> said:
>
> >> I've thrown horses.
> ...
>
> >First question. Why on earth would you want to throw a horse, JCL?
>
> Uhh, err, well, it was, uhh, this deep, err, umm, compulsion ya know?
>
> Actually I saw it done for a vetinarian's examination and wondered how
> tough it could be to do myself.
>
> >Cow-tipping I can understand, but.. ;)
>
> Really?
You don't understand Cow tipping, but throw horses out of curiosity? ;)
> >> The trick is to make the horse lead with his head very quickly...
>
> >This is accurate IMHO - and observes a classic point of interest in
> >unarmed combat, in any case - the most effective attacks are those
> >used in defence, turning an opponents own speed/strength/energy to
> >your favour. Eg, the above, and that turning a punch is far easier
> >(and more useful) than catching or absorbing it in some way.
>
> Or as I observed to myself in a slightly adventurous youth:
>
> "Don't block his punch. Just make sure it doesn't hit you -- that
> way he just walks into your punch even harder.."
My original reference to turning is simply a rephrasement of what most
people will accept as a universal fact with energy (in most situations),
aka: It is easier to redirect energy than it is to absorb it.
> >> I suspect that centaurs wouldn't be much different, except that their
> >> disproportional upper torso weight might make it easier.
>
> >Plus in any society with martial arts, which has evolved near
> >Centaurs, they would be more equipped to dealing with them, than we
> >are to throwing horses. Aka, this sort of knowledge would be more
> >commonplace among proponents.
>
> Horses, and presumably thereby Centaurs are very subject to
> hamstringing -- medieval battlefields often contained large numbers of
> peasant sword fodder who were paid to run about hamstringing the
> enemy's horses.
>
> Note: Also works on humans. See armour design of the period for
> evidence.
Absolutely. This sort of fairly brutal approach to battle is often
overlooked in even 'allegedly' factually orientated films and depictions.
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"In space, you never know when to expect danger.. except when an
Enterprise away team beams down on a routine mission." -Greg Proops
- Thread context:
- Re: [MUD-Dev] Mud Games, (continued)
- Re: [MUD-Dev] Mud Games,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:53 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
clawrenc clawrenc#cup,hp.com, Thu 11 Sep 1997, 21:38 GMT
- Re: [MUD-Dev] New topic: AI and NPCs,
Matt Chatterley root#mpc,dyn.ml.org, Fri 12 Sep 1997, 14:50 GMT
Re: [MUD-Dev] New topic: AI and NPCs,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 01 Sep 1997, 15:15 GMT
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