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Re: [MUD-Dev] Problems with admin thru consensus (long)
I was able to get through some of this. I thought it was quite
humorous. It is my fervent hope that discussion of this nature
between immortals/administrators will be impossible. :)
It's also a testament to the mis-guided notion that a mud can cater
to and please all player-types.
--
Jon A. Lambert
If I'd known it was harmless, I would have killed it myself.
- Thread context:
- [MUD-Dev] Mud Games (fwd),
Make Nylander thenewt#USIT,NET, Sat 13 Sep 1997, 03:10 GMT
- [MUD-Dev] Resource management,
Felix A. Croes felix#xs1,simplex.nl, Fri 12 Sep 1997, 22:47 GMT
- Problems with admin thru consensus (long),
clawrenc clawrenc#cup,hp.com, Fri 12 Sep 1997, 17:57 GMT
- Getting players to cooperate (was Modeling spells/skills as collections of affects),
Maddy maddy#fysh,org, Thu 11 Sep 1997, 10:59 GMT
- [MUD-Dev] Affecting the world,
##Make Nylander thenewt#use,usit.net, Sun 07 Sep 1997, 21:57 GMT
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