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games gender bias (Re: Affecting the world)
- To: mud-dev#null,net
- Subject: games gender bias (Re: Affecting the world)
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Fri, 19 Sep 1997 02:43:15 +0200 (MET DST)
Marian Griffith <gryphon#iaehv,nl> wrote:
>> So then the question might be:
>> Outside of traditional muds, what games attract a large female
>> following?
>
>I tried to avoid this kind of discussion. It isn't particularly con-
>structive. Attracting male or female players should not be a goal in
>itself. What I wanted to point out was that 'combat' muds are single
>minded. At least that was the most important thing I wanted to say.
Oh yes, it should be a goal by itself! If you are able to attract
female players, male players will come, driven by their very own
nature... :-) The whole entertainment industry has neglected the
female market for decades, only recently has the industry recognized
the growth potential in this segment. I believe this focus on male
entertaiment has a very good reason: "boys" are going-out-of-their-way
to get their hands on new advanced toys, and: most engineers are
male. However, online entertainment systems adds a new dimension to
"toys", the multiuser aspect, thus designing for "male entertainment"
only, is probably not the best road to success. The key to success is
probably to find the female equivalent to racing-car-splatter-
entertainment and kill-everything-that-moves-and-if-doesn't-move-kill-
it-anyway-entertainment.
Think about it:
- Disney made Pochahontas to get their share of the female market.
- How many comics target a mostly male audience? How many comics target a
mostly female market? What are the storylines in these comics?
- For-girls-only game development teams are popping up.
On the other hand, maybe men find technological constructs more
interesting than women do. So, maybe the answer isn't to find the
"Barbie-doll" of MUDs. Or maybe it is... That is, what is the
difference between a "barbie-doll" and a "batman-doll", in terms of
concepts? Substitute "doll" with "avatar"... Etc...
Ola.
- Thread context:
- Re: [MUD-Dev] Affecting the world, (continued)
- Re: [MUD-Dev] Affecting the world,
Marian Griffith gryphon#iaehv,nl, Wed 17 Sep 1997, 18:37 GMT
- Re: [MUD-Dev] Affecting the world,
clawrenc clawrenc#cup,hp.com, Thu 18 Sep 1997, 20:04 GMT
- Re: [MUD-Dev] Affecting the world,
clawrenc clawrenc#cup,hp.com, Sat 20 Sep 1997, 00:02 GMT
- Re: [MUD-Dev] Affecting the world,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 15 Sep 1997, 06:04 GMT
- games gender bias (Re: Affecting the world),
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 19 Sep 1997, 00:44 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
Marian Griffith gryphon#iaehv,nl, Fri 19 Sep 1997, 19:18 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
Adam Wiggins nightfall#user2,inficad.com, Sat 20 Sep 1997, 04:43 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 20 Sep 1997, 09:19 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
clawrenc clawrenc#cup,hp.com, Mon 22 Sep 1997, 21:52 GMT
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