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Re: [MUD-Dev] PK again (was: Character evolution)



In <Marcel-1.26-0917192929-b49Ky&5#Gryphon,knoware.nl>, on 09/17/97 
   at 11:53 AM, Marian Griffith <gryphon#iaehv,nl> said:

>In my thinking PK is not a problem with abilities but with mentality.
>That means the prevention should be handled through administration
>rather than through the code. A game mechanic that makes fighting
>other players dangerous is not going to deter unstable or plain
>obnoxious players.

This echoes a mantra of mine back in the early days of the CC: list:

  "Thats a social/Admin problem, not a technical problem."

>That will prevent the mild cases. But the truly obnoxious (insert
>your favourite expletive) player is going to just write off a
>character and create a new one. Short of sitebanning nothing is going
>to stop those.

Which of course begs the question of whether they should be stopped by
the system, or whether the game's internal mechanics should
behaviourly discourage such.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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