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Re: [MUD-Dev] Something complete different
In <Marcel-1.26-0917212045-313Ky&5#Gryphon,knoware.nl>, on 09/17/97
at 02:26 PM, Marian Griffith <gryphon#iaehv,nl> said:
>On Tue 16 Sep, Brandon J. Rickman wrote:
>> On Mon, 8 Sep 97 21:53:33 MST, cg#ami-cg,GraySage.Edmonton.AB.CA
>> (Chris Gray) wrote:
>> Happy Forestland
>> You stand in a clearing in the middle of Happy Forestland. The sun is
>> shining on the happy green trees.
>> Your movement is slightly hampered by the rotting corpses of several
>> thousand dead bunnies.
>> A fluffy bunny is here.
>I would hazard that in any situation remotely resembling reality a
>corpse would not stay around very long. Scanvengers would soon finish
>the bigger parts of it, then worms and insects would remove the
>remaining eadible stuff. By that time things are already so small
>that they are subject to being moved around by small animals and
>even by wind. Unless the corpse was very large, e.g. human sized or
>bigger, it is unrecognisable within a matter of days.
>Another problem here is, of course, where all those fluffy bunnies
>come from. They ought to be either extinct, or evolve into killer
>bunnies that hunt newbie characters.
<bow>
You are following my own thoughts here. I've been doing some off-time
reading sparked by a couple comments here on list. I'm starting to
think about mobile types which track their own success/failure forms
and attempt to evolve over generation to better surviving forms (Von
Neuman style).
The sight of an over-muscled armoured and beweaponed Conan being offed
by a little fluffy white bunny which has learned as a species how to
survive in a bunny-killing world begs to be released.
>There is use for corpses if it is going to act as 1) food source for
>(invisible) scavengers and 2) as a gruesome kind of fertiliser for
>the soil.
>After a war the population of crows and vultures ought to prosper :)
>and grass should grow more abundantly on the former battlefield.
Poppies on the battlefields of WW1?
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution, (continued)
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution,
Nathan Yospe yospe#hawaii,edu, Tue 16 Sep 1997, 21:03 GMT
- Re: [MUD-Dev] Something complete different,
Marian Griffith gryphon#iaehv,nl, Wed 17 Sep 1997, 21:18 GMT
- Re: [MUD-Dev] Something complete different,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 18 Sep 1997, 20:59 GMT
- Re: [MUD-Dev] Something complete different,
clawrenc clawrenc#cup,hp.com, Fri 19 Sep 1997, 22:08 GMT
- Re: [MUD-Dev] Something complete different,
clawrenc clawrenc#cup,hp.com, Sat 20 Sep 1997, 00:01 GMT
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution,
clawrenc clawrenc#cup,hp.com, Wed 17 Sep 1997, 23:54 GMT
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution,
Brandon J. Rickman ashes#pc4,zennet.com, Thu 18 Sep 1997, 01:56 GMT
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution,
Brandon J. Rickman ashes#pc4,zennet.com, Thu 18 Sep 1997, 03:03 GMT
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