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Re: [MUD-Dev] Usability and interface
[Maddy:]
:I think the best solution would be to stop the instant spell thing. Casting
:a summon portal spell shouldn't take a second. I want that MU to wave his
:arms about and sing the Happy woodcutters song until he's blue in the face
:before he gets a portal. By which stage you've stabbed him in the back and
:long since left.
I think I'd prefer a setup where the more experienced/powerful a magic
user is, the quicker they can cast a given spell. So, someone who has
only just gained the ability to cast a portal spell would take quite a
while to do the cast/summon/carry/portal, but a much more experienced
magic user might manage it before the fighter could react and do something.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Usability and interface, (continued)
- Re: [MUD-Dev] Usability and interface,
Travis Casey efindel#polaris,net, Fri 26 Sep 1997, 00:10 GMT
- [MUD-Dev] Usability and interface,
Maddy maddy#fysh,org, Fri 26 Sep 1997, 13:26 GMT
- [MUD-Dev] Usability and interface,
Maddy maddy#fysh,org, Fri 26 Sep 1997, 14:08 GMT
- Re: [MUD-Dev] Usability and interface,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 27 Sep 1997, 06:01 GMT
- Re: [MUD-Dev] Usability and interface,
Travis Casey efindel#polaris,net, Sat 27 Sep 1997, 23:29 GMT
- RE: [MUD-Dev] Types of game,
Koster, Raph rkoster#origin,ea.com, Sat 20 Sep 1997, 19:45 GMT
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