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Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)
In <199709261450.HAA11171#pc4,zennet.com>, on 09/26/97
at 09:44 AM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said:
>And why does everyone start with a weak character? In heroic science
>fiction or fantasy characters start out with some expert skills.
A couple basic reasons:
It allows MUDs to more easily play off __two__ of the basic plots:
_Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
adventure, comes home and tells about it).
It allows the same game to be played repetitively: Each time the
character can advance differently.
The sense of advancement provides attractive goals for players.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] more classes (Usability and interface and who the, (continued)
- Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again),
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 19:07 GMT
- Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo),
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 18:52 GMT
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)),
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 18:47 GMT
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Maddy maddy#fysh,org, Wed 01 Oct 1997, 15:01 GMT
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