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Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)
On Wed, 1 Oct 1997 clawrenc#cup,hp.com wrote:
> In <199709261450.HAA11171#pc4,zennet.com>, on 09/26/97
> at 09:44 AM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said:
>
> >And why does everyone start with a weak character? In heroic science
> >fiction or fantasy characters start out with some expert skills.
>
> A couple basic reasons:
>
> It allows MUDs to more easily play off __two__ of the basic plots:
> _Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
> adventure, comes home and tells about it).
>
> It allows the same game to be played repetitively: Each time the
> character can advance differently.
>
> The sense of advancement provides attractive goals for players.
I agree on all the above counts, but wanted to add some additional
ponderings:
JCL mentions the sense of advancement - this is especially prominent given
that a number (fair percentage) of games base their long term goals around
character advacements in skills or other direct ways.
It is not as suitable for a game that presents itself more as a 'dynamic
story', whereby characters destinies are to some extent foretold and
expectorised in some fashion - and where the character is already a
distance along their 'life'. Myself, I assume a character to be barely
'come of age' among their people, and as yet to become adventurers.
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Smoking is one of the leading causes of statistics." -?
- Thread context:
- Re: [MUD-Dev] more classes (Usability and interface and who the, (continued)
- Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again),
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 19:07 GMT
- Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo),
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 18:52 GMT
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)),
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 18:47 GMT
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Maddy maddy#fysh,org, Wed 01 Oct 1997, 15:01 GMT
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