MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Usability and interface and who the hell is suppo
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Usability and interface and who the hell is suppo
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Thu, 2 Oct 1997 19:21:13 +0200 (MET DST)
clawrenc#cup,hp.com wrote:
>In <199709272314.TAA16305#polaris,net>, on 09/27/97
> at 04:23 PM, "Travis Casey" <efindel#polaris,net> said:
>>In any case, though, it should be noted that typos are an artifact of
>>the interface -- if the player actually *were* his/her character, it
>>would be impossible for him/her to try to weld a sword when he/she
>>meant to wield it.
>
>Good point.
>
>Can it not be considered that typos are a good analogy for physical
>fumbles? Typos == clumsiness? The neat thing of course would be for
>the server to attempt to track such typos, and to then generate
>in-game bumble actions (trips over own toes, swings sword and cuts
>self, fumbles potion and pours it over floor, stutters, gags, burps,
>farts, etc).
I believe, as always, that the main concern should be how the user
perceives the error. If the user feels that the system is to blame
then you are in trouble, if he feels he made a funny slip, then it
is ok. Failurerate and the difficulty of mastering the interface is
no doubt a key factor here. I guess user centered design/evaluation
is the only good solution.
I'm not so sure about your sarcastic approach, I don't think users
appreciates sarcastic comments about their own actions from the
system! However I guess you could make slips a part of the game with
careful design. Say, if you make a slip you might stumble over
a rock and discover something valuable on the ground. I would say
that feedback from the system should almost never be in a personal
form, as that would somehow suggest that system is intelligent and
then the user would start to expect human behaviour and thus the
limitations of the system would be less acceptable.
Ola.
- Thread context:
- Re: [MUD-Dev] Usability and interface and who the hell is suppo, (continued)
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 20:44 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 21:37 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Matt Chatterley root#mpc,dyn.ml.org, Thu 02 Oct 1997, 14:55 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 02 Oct 1997, 19:46 GMT
- Turn-based Combat,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 05 Oct 1997, 06:46 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Todd Lair tlair#mailzone,com, Sat 04 Oct 1997, 16:48 GMT
[ Other Periods
| Other mailing lists
| Search
]