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Re: [MUD-Dev] Types of game
On Sat 20 Sep, Koster, Raph wrote:
> I'd also go against the notion that a roleplaying game must encourage
> positive social behavior. Groups with strong ties can form to engage
> in anti-social activity (very common), and one may engage in
> make-believe and roleplay quite satisfactorily without building social
> ties (fairly uncommon).
The problem with anti-social behaviour of groups is that it is disrup-
tive of the gameplay for others, and as such frowned upon. Make belief
is hard to maintain if some people are stepping out of that world. So,
while you are right in theory, in reality such behaviour is generally
short lived.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- Thread context:
- Re: [MUD-Dev] Usability and interface ..., (continued)
- Re: [MUD-Dev] Types of game,
Marian Griffith gryphon#iaehv,nl, Sun 05 Oct 1997, 10:29 GMT
- Re: [MUD-Dev] PK again (was: Character evolution),
Marian Griffith gryphon#iaehv,nl, Sun 05 Oct 1997, 10:29 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
Marian Griffith gryphon#iaehv,nl, Sun 05 Oct 1997, 10:29 GMT
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