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[MUD-Dev] Carnage, scripting newbie guides
[Original message sent by Koster, Raph]
| Just for the record, Worlds of Carnage, done by DimWit and Gilgamesh,
| was the first Diku to use an embedded scripting language, as opposed
| to calling spec_procs. Merc's mobprogs are based on their work, and
| used to be acknowledged as such in the docs... Merc's mobprogs, which
| now seem to be in common usage in the Diku world, also suck compared
| to Carnage's system. After WoC (founded in I think '92, and which I
| think is still around, though at one point the building that housed it
| burned down) came Legend with a somewhat nicer script language of its
| own and then Merc, and then another (Imperium Gothique?) that
| drastically extended and expanded mobprogs. Legend's original immortal
| staff is largely old Carnage players...
|
| Far as I know, mobprogs is the only one of these that was ever
| released, although Cythera is running WoC code and has its "acts"
| system as well.
For whomever it may interest, a source code containing the
Imperium Gothique mobprogs (and a ton of other stuff like
skill-tree based advancement) is available at
http://www.public.usit.net/sd_src.tar.gz
If you download it, I would appreciate if you would keep it
out of public circulation; other than that, for non-commercial
purposes all my code may be freely used.
Newt
--
I never regret my failures, but I regret every missed opportunity.
- Thread context:
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK, (continued)
- RE: [MUD-Dev] Carnage, scripting newbie guides,
Koster, Raph rkoster#origin,ea.com, Wed 01 Oct 1997, 14:45 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Michael Hohensee michael#sparta,mainstream.net, Wed 01 Oct 1997, 14:07 GMT
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