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Re: [MUD-Dev] Re: (fwd) New MUD software wanted?
On 11/10/97 at 09:42 AM, "Felix A. Croes" <felix#xs1,simplex.nl> said: >>
This one looks interesting:
>I had a look at it. As a mud server, it is about 1% done.
True. The design principles he selected are however a curious batch. An
odd mix of hacking things up wholesale with a meat cleaver, and delicate
finesse.
>Does anyone have a list of actually usable new code releases over the
>last two years?
I'm aware of only a couple JAVA bases, AeMUD, and the recent upgrades to
ColdX. "Usable" is of course an arguable point. I rather fancy CoolMud
as still the most usable of anything that's out there.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- META: File attachments as list postings.,
coder coder#ibm,net, Sat 11 Oct 1997, 21:02 GMT
- More Riddles...,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 11 Oct 1997, 19:45 GMT
- Re: [MUD-Dev] Re: (fwd) New MUD software wanted?,
Felix A. Croes felix#xs1,simplex.nl, Sat 11 Oct 1997, 16:34 GMT
- Re: (fwd) New MUD software wanted?,
coder coder#ibm,net, Sat 11 Oct 1997, 05:21 GMT
- THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES,
clawrenc clawrenc#cup,hp.com, Fri 10 Oct 1997, 18:33 GMT
- [MUD-Dev] Learning through failure,
Maddy maddy#fysh,org, Fri 10 Oct 1997, 13:49 GMT
- Re: [MUD-Dev] Riddles for games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 10 Oct 1997, 06:01 GMT
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