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Re: [MUD-Dev] Riddles for games
On 09/10/97 at 11:50 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)
said:
>:http://www.cs.ualberta.ca/~wade/HyperDnd/Riddles/riddles
>Laugh! This has to be Wade Holst, no?
Yeppirs. He has some nice Tcl/TK stuff as well.
>Nice collection of classic riddles, however. Material for putting into a
>MUD, riddles being a classic form of "quest".
Quite. Truth to tell, most of the early MUD's puzzles were merely riddles
or thinly disguised riddles. I just wrapped up at HP last Friday (a week
early, but heh), and had a bit of time to do a bit of on-line book
browsing. Thus the riddle list, the sex book etc.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: (fwd) New MUD software wanted?,
coder coder#ibm,net, Sat 11 Oct 1997, 05:21 GMT
- THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES,
clawrenc clawrenc#cup,hp.com, Fri 10 Oct 1997, 18:33 GMT
- [MUD-Dev] Learning through failure,
Maddy maddy#fysh,org, Fri 10 Oct 1997, 13:49 GMT
- Re: [MUD-Dev] Riddles for games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 10 Oct 1997, 06:01 GMT
- The Trap Collection - Volume II,
clawrenc clawrenc#cup,hp.com, Thu 09 Oct 1997, 22:42 GMT
- The Trap Collection,
clawrenc clawrenc#cup,hp.com, Thu 09 Oct 1997, 19:46 GMT
- Learning through failure,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 09 Oct 1997, 16:49 GMT
- Riddles for games,
clawrenc clawrenc#cup,hp.com, Wed 08 Oct 1997, 21:19 GMT
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