> [Ola:] > > I'm still trying to figure out how one should design a good > > singleplayer game for average girls/women. This seems rather simple. Get a team of women together to design it. -- Jon A. Lambert If I'd known it was harmless, I would have killed it myself.
- Re: [MUD-Dev] PK again (was: Character evolution), (continued)
- Re: [MUD-Dev] PK again (was: Character evolution), Caliban Tiresias Darklock caliban#darklock,com, Mon 06 Oct 1997, 20:55 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Marian Griffith gryphon#iaehv,nl, Sun 05 Oct 1997, 10:29 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Ola Fosheim Grøstad olag#ifi,uio.no, Sun 05 Oct 1997, 22:19 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Adam Wiggins nightfall#user2,inficad.com, Mon 06 Oct 1997, 02:44 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Jon A. Lambert jlsysinc#ix,netcom.com, Fri 17 Oct 1997, 04:23 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Marian Griffith gryphon#iaehv,nl, Sun 19 Oct 1997, 12:01 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Marian Griffith gryphon#iaehv,nl, Sat 18 Oct 1997, 20:38 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Ola Fosheim Grøstad olag#ifi,uio.no, Thu 23 Oct 1997, 00:54 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), Marian Griffith gryphon#iaehv,nl, Sun 09 Nov 1997, 16:32 GMT