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Re: [MUD-Dev] To catch a mage (was fear of magic)




On 27/10/97 at 07:15 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On
Mon, 27 Oct 1997, Derrick Jones wrote:

>Yup! Of course, you can also allow PCs on the law-enforcement end of the
>scale to help balance it out. But adding a variety of information sources
>is good.. perhaps an alchemist who passes as the forensic department, for
>instance.

Most of that is pretty moot for me since I added time travel (side effect
of DB logging and rollbacks (that I'm still fighting to get performant)). 
Finding out exactly what really happened in any instance is then just a
rollback away.  Of course,, I guess I could make rollbacks expensive which
would tend to create a trade in possibly less accurate divinations.

  Bubba needs to find out who killed Boffo.  He can get a seer to walk
into the past to get the guaranteed true data, but that will cost an
enourmous amount.  Or, he can buy a couple PI and forensics guys for a
couple days for half the price and get an answer with about an 80%
accuracy probability...

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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