MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

mud time (Re: [MUD-Dev] A flamewar startingpoint.)



cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) wrote:
>otherwise visible (to the players) problems can appear. If the concepts of
>day and night (and seasons) are to be introduced, then they will have to
>be done universally throughout the MUD. Personally, I suspect very few

Why?  Day, night, time, seasons are different "everywhere" in the real
world?  My original home-mud :) even involved all the planets in the
solar system.  I don't see much problems in having one zone with
daylight always, one zone with 1 earth hour is 1 real time minute, one
zone with 1 earth hour is 1 real time hour or any other timing scheme.
Actually it would be great fun, you could have "evil"-players
constantly on the move, looking for night and moons or whatever.

Ola



[ Other Periods  | Other mailing lists  | Search  ]