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Re: [MUD-Dev] Introductions and



Marian Griffith wrote:
> 
> On Wed 19 Nov, Richard Woolcock wrote:
> > Matt Chatterley wrote:
> > > On Tue, 18 Nov 1997, Mike Sellers wrote:
> 
> > On the mention of sexuality, I am probably going to code in a couple of
> > Flaw - homosexual and bisexual.  Not that I have anything against people
> > of those particular persuasions, but not being able to have children
> > (homosexual) and being able to be seduced by people of either gender
> > (bisexual) are what I consider disadvantages.
> 
> This is off topic and I know I should not respond to this, but .. why?

Because it exists? It adds more RL realism to the game and creates
different situations and possiblities for character interactions. I
think it would be an interesting and possibly enjoyable challenge for me
to role play a homosexual or bisexual man.
 
> > I still don't know how I'm going to code seduction though.  Hopefully the
> > emotional responce thing will help.
> 
> I think this is all you can reasonably do. Otherwise you are writing a
> story, not creating a game.

I was always of the opinion that muds are supposed to be interactive
stories, with the plot following the players choices.
 
-Sauron



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