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Re: [MUD-Dev] A flamewar startingpoint.)
[I wrote, in reply to Ola:]
:Having different zones with different, but consistent, time rules isn't
:a problem.
On second thought, I don't think I want to go that far. If different
"zones" on your MUD (whatever they are) run in different time speeds, then
strange, and likely inconsistent, things will happen if a character
crosses from one to another. Moreso if several characters are quickly
going back and forth between them. If you prohibit movement between the
"zones", then you may as well be running multiple MUDs.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Affecting the world, (continued)
- more requests,
Marian Griffith gryphon#iaehv,nl, Sun 23 Nov 1997, 16:03 GMT
- Re: [MUD-Dev] Re: Introductions and descriptions,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 22 Nov 1997, 20:16 GMT
- Re: [MUD-Dev] A flamewar startingpoint.),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 21 Nov 1997, 15:56 GMT
- [MUD-Dev] Re: Introductions and descriptions,
Maddy maddy#fysh,org, Thu 20 Nov 1997, 09:51 GMT
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