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Re: [MUD-Dev] Introductions and



On Fri 21 Nov, Sauron wrote:
> Marian Griffith wrote:

> > On Wed 19 Nov, Richard Woolcock wrote:
> > > Matt Chatterley wrote:
> > > > On Tue, 18 Nov 1997, Mike Sellers wrote:

> > > On the mention of sexuality, I am probably going to code in a couple of
> > > Flaw - homosexual and bisexual.  Not that I have anything against people
> > > of those particular persuasions, but not being able to have children
> > > (homosexual) and being able to be seduced by people of either gender
> > > (bisexual) are what I consider disadvantages.

> > This is off topic and I know I should not respond to this, but .. why?

> Because it exists? It adds more RL realism to the game and creates
> different situations and possiblities for character interactions. I
> think it would be an interesting and possibly enjoyable challenge for me
> to role play a homosexual or bisexual man.

I am sorry. I should have been more clear. I meant to ask why it should
be considered a weakness?

> > > I still don't know how I'm going to code seduction though.  Hopefully the
> > > emotional responce thing will help.

> > I think this is all you can reasonably do. Otherwise you are writing a
> > story, not creating a game.

> I was always of the opinion that muds are supposed to be interactive
> stories, with the plot following the players choices.

Perhaps, but dictating your emtional responses to other characters seems
to change a game into story telling. Some hints about (relative) attrac-
tiveness  as judged by the ideal image given for that character would be
about as far as I am willing to accept in a game.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey




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