MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Re: Less numbers, more roleplaying.
On Wed, 26 Nov 1997, Adam Wiggins wrote:
> [Richard Woolcock:]
> > > of winning.). A T-Rex just sees 100-200 pound of fresh USDA grade A
> > > human.
> >
> > So called 'Intelligent' mobs should go for the weakest opponent.
>
> They should? I consider myself intelligent, yet I always consider
> the most dangerous opponent to be my first target in a combat
> situation.
This depends on how your combat functions, or in a 'real' example, how you
consider the situation. Assuming things are 3d, you may not be able to get
TO the most dangerous opponent without hacking through a few small
inconveniences first.
This is particularly true when ranged weapons play a part, or some
theoretically sound strategy is employed in a larger scale conflict - that
of sending in the 'grunts' to try and break the enemies front line before
risking more trained/skilled men. Rarely as effective as you might like
(since the enemy will certainly be *expecting* it), but probably common
place.
> Plus, then you get:
>
> < score
> You are level 287.
> < say hey guys, want some quick exp?
> You say, 'Hey guys, want some quick exp?'
> <
> Joe the Newbie says, 'Oh Boy!'
> <
> Joe the Newbie begins following you.
> Boffo the Newbie begins following you.
> Buffy the Newbie begins following you.
> Billy the Newbie begins following you.
> Bernard the Newbie begins following you.
> < tell Bubba heh, heh, just got myself 5 free rounds against the dragon
Mwuaha.
Regards,
-Matt Chatterley
"I shall never believe that God plays dice with the world." -Einstein
- Thread context:
- Re: [MUD-Dev] Re: Less numbers, more roleplaying., (continued)
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Matt Chatterley root#mpc,dyn.ml.org, Sat 13 Dec 1997, 19:12 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
coder coder#ibm,net, Sun 21 Dec 1997, 03:21 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Vadim Tkachenko vadimt#4cs,com, Thu 11 Dec 1997, 16:55 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Fri 12 Dec 1997, 07:13 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Matt Chatterley root#mpc,dyn.ml.org, Thu 27 Nov 1997, 20:38 GMT
- [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Wed 26 Nov 1997, 07:48 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Richard Woolcock KaVir#dial,pipex.com, Fri 28 Nov 1997, 00:23 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Fri 28 Nov 1997, 10:45 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 28 Nov 1997, 19:54 GMT
[ Other Periods
| Other mailing lists
| Search
]