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Re: [MUD-Dev] Re: Less numbers, more roleplaying.
[Richard Woolcock:]
> Adam Wiggins wrote:
> > < score
> > You are level 287.
> > < say hey guys, want some quick exp?
> > You say, 'Hey guys, want some quick exp?'
> > <
> > Joe the Newbie says, 'Oh Boy!'
> > <
> > Joe the Newbie begins following you.
> > Boffo the Newbie begins following you.
> > Buffy the Newbie begins following you.
> > Billy the Newbie begins following you.
> > Bernard the Newbie begins following you.
> > < tell Bubba heh, heh, just got myself 5 free rounds against the dragon
>
> Or the other alternative...
>
> Joe the Newbie begins following you.
> Boffo the Newbie begins following you.
> Buffy the Newbie begins following you.
> Billy the Newbie begins following you.
> Bernard the Newbie begins following you.
>
> 30 seconds later...
>
> Info -> Joe has gained a level!
> Info -> Boffo has gained a level!
> Info -> Buffy has gained a level!
> Info -> Billy has gained a level!
> Info -> Bernard has gained a level!
>
> 2 minutes later...
>
> Info -> Joe has gained a level!
> Info -> Boffo has gained a level!
> Info -> Buffy has gained a level!
> Info -> Billy has gained a level!
> Info -> Bernard has gained a level!
>
> 5 minutes later...
>
> Info -> Joe has gained a level!
> Info -> Boffo has gained a level!
> Info -> Buffy has gained a level!
> Info -> Billy has gained a level!
> Info -> Bernard has gained a level!
>
> Etc...
>
> I consider this a _BAD_ thing.
Okay, well if you've got experience points (which I dislike for a lot
of reasons, especially the stuff above) then yes, this is a problem.
Of course, if you assign experience to a group based on the
relative worth of each party member, it's a little more reasonable.
Thus in the above example, the high-level character would get 995
experience for a kill and each newbie would get 1.
- Thread context:
- Re: [MUD-Dev] Re: Less numbers, more roleplaying., (continued)
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Tue 25 Nov 1997, 09:10 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Richard Woolcock KaVir#dial,pipex.com, Tue 25 Nov 1997, 22:41 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Adam Wiggins nightfall#user1,inficad.com, Wed 26 Nov 1997, 07:10 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Richard Woolcock KaVir#dial,pipex.com, Thu 27 Nov 1997, 18:40 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Adam Wiggins nightfall#user2,inficad.com, Fri 28 Nov 1997, 08:21 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Derrick Jones gunther#online1,magnus1.com, Fri 28 Nov 1997, 10:51 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Jon Leonard jleonard#divcom,umop-ap.com, Sat 29 Nov 1997, 22:47 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
Adam Wiggins nightfall#user2,inficad.com, Sun 30 Nov 1997, 11:10 GMT
- Re: [MUD-Dev] Re: Less numbers, more roleplaying.,
coder coder#ibm,net, Thu 11 Dec 1997, 05:06 GMT
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