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Re: Ho hum
On 27/11/97 at 06:43 PM, Ling <K.L.Lo-94#student,lboro.ac.uk> said: >Now I
have time for a more complete reply...
>On Tue, 25 Nov 1997 coder#ibm,net wrote:
>> Consider the case of your players viewing the battlefield:
>>
>> Two players may see, and may need to interpret what they see entirely
>> differently.
>>
>> Bubba may see his 5th infantry advancing as a group with his 7th
>> cavalry. It is useful for him to see them operating as a group as he
>> created that group and coordination.
>>
>> Conversely, Boffo would merely see the infantry on one side, and the
>> cavalry on the other, quite likely not noting their collusion, or if he
>> does, having to mentally overlay that model over his reports ("Ahh! The
>> infantry and cavalry are working together as so!".
>Damnit! I've already decided I hate you for pointing out cases which I
>didn't consider.
Pffffffbt.
>My first task though, will be to try and work out a system of almost 3D
>rooms but it doesn't need to be a super accurate... Having found out
>that my original proposal of 200 x 200 squares consisting of 5x5m will
>not be welcomed by Cold and some sort of heirarchy node system is
>preferred. Life.
I suspect it would be welcomed by cold if you used a sparser data
structure.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] (Java, applets,) forests and ecologies., (continued)
- OT: my web pages,
Marian Griffith gryphon#iaehv,nl, Fri 28 Nov 1997, 21:40 GMT
- Re: Ho hum,
coder coder#ibm,net, Fri 28 Nov 1997, 18:08 GMT
- Re: Q: What are the coolest thief skills people have seen?,
coder coder#ibm,net, Fri 28 Nov 1997, 17:53 GMT
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