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Re: [MUD-Dev] Re: Less numbers, more roleplaying.



Adam Wiggins wrote:

[snip]
> Now, I think a good web page for players that have already taken an
> interest in is a great idea.  You can put up graphical maps of the world,[snip]

A friend of mine is putting together a graphical map generator for my mud's
web pages (which he also writes).  It reads in my dynamic world files and 
displays a section of the world.  I've included a screenshot as an attachment,
for those who are interested.  It still needs 'smoothing', and the ability
to zoom in (plus because it's a screenshot, obviously you cannot scroll around),
but each pixel represents 1 room, and I'm quite pleased with the result.

The reason it is so blocky around the edges is because of the way the templates
are laid out - I will change this in the code.  The plan is to be able to see
the world change - for example you could sit on the web page and watch a city
begin to pop up, or watch the lava slowly pour from a volcano towards your
house...

I keep wondering if this is starting to head towards a graphical mud.

KaVir.

GIF image



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