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Re: [MUD-Dev] Thief skills, Dream Park and me (again)
[Ling L:]
:The above would represented as a series of horizontal lines and edges:
:
: Line 1: 3 - 6
: Line 2: 1 - 6
: Line 3: 2 - 9
But then you have to design it all by hand - far too much work. Stick to
the pseudo-random terrain generation we've talked about before. See my
previous post on mountain/forest terrain for lots of variations you can add.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: Java,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 30 Nov 1997, 19:23 GMT
- Re: [MUD-Dev] Java, applets, forests and ecologies.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 30 Nov 1997, 19:23 GMT
- Re: [MUD-Dev] Thief skills, Dream Park and me (again),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 30 Nov 1997, 19:22 GMT
- Re: [MUD-Dev] ... forests and ecologies.,
Mike Sellers mike#online-alchemy,com, Sun 30 Nov 1997, 16:49 GMT
- Re: [MUD-Dev] requests,
Brandon J. Rickman ashes#pc4,zennet.com, Sun 30 Nov 1997, 00:14 GMT
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