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Re: [MUD-Dev] Fear of magic (was:Usability and interface)




On 09/11/97 at 06:22 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>On  9 Nov 97 at 11:00, Marian Griffith wrote:

>> Why grant players powers above those the guards enjoy. If players can
>> have little fortresses  that others find it impossible to enter  then
>> why not a town as well?

>Good point.  The only answer I can think of, is that players have
>feelings.  Mud monsters, well, they're made out of rubber. ;)

One could champion the idea of reducing players to the level of
monsters/NPC's as part of the game definition...

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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