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Re: [MUD-Dev] Fear of magic (was:Usability and interface)
On 09/11/97 at 06:22 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>On 9 Nov 97 at 11:00, Marian Griffith wrote:
>> Why grant players powers above those the guards enjoy. If players can
>> have little fortresses that others find it impossible to enter then
>> why not a town as well?
>Good point. The only answer I can think of, is that players have
>feelings. Mud monsters, well, they're made out of rubber. ;)
One could champion the idea of reducing players to the level of
monsters/NPC's as part of the game definition...
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Fear of magic (was:Usability and interface), (continued)
- Re: [MUD-Dev] Fear of magic (was:Usability and interface),
Marian Griffith gryphon#iaehv,nl, Wed 05 Nov 1997, 18:46 GMT
- Re: [MUD-Dev] Fear of magic (was:Usability and interface)y,
Adam Wiggins nightfall#user2,inficad.com, Wed 05 Nov 1997, 08:56 GMT
- Re: [MUD-Dev] Fear of magic (was:Usability and interface),
Marian Griffith gryphon#iaehv,nl, Sun 09 Nov 1997, 16:34 GMT
- Re: [MUD-Dev] Fear of magic (was:Usability and interface),
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 10 Nov 1997, 02:07 GMT
- Re: [MUD-Dev] Fear of magic (was:Usability and interface),
coder coder#ibm,net, Tue 09 Dec 1997, 18:37 GMT
- Re: [MUD-Dev] Fear of magic (was:Usability and interface),
Richard Woolcock KaVir#dial,pipex.com, Tue 09 Dec 1997, 19:50 GMT
- Players as Monsters/NPCs,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 10 Dec 1997, 07:09 GMT
- Re: [MUD-Dev] Players as Monsters/NPCs,
Richard Woolcock KaVir#dial,pipex.com, Wed 10 Dec 1997, 21:56 GMT
- Re: [MUD-Dev] Players as Monsters/NPCs,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 11 Dec 1997, 05:44 GMT
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