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Re: [MUD-Dev] Fear of magic (was:Usability and interface)



>Heh that reminds me of something I was thinking about earlier today -
>reversing the roles of players and mobs.  Imagine something like...
>
>[snip]
>KaVir.


Heheh..better yet...have both sorts of players in the mud...either select
to "admin" an area, and control/order the mobs, or select to be a standard
pc, and have both worlds intereact..hmm..sounds like my estate code (
shameless plug here :) )

Zoran




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