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Re: [MUD-Dev] META: FAQ and Thread Summaries
Heheh..I'll jump on the bandwagon:
Stephen Zepp, zoran#enid,com, zenithar#enid,com,
ack-admin-owner#soe,nuc.net, lots#soe,nuc.net, root#soe,nuc.net
Designer for ack!mud 4.2 code base ( merc derived hack/slash code base,
fttp://soe.nuc.net/pub/ackmud )
Key concepts:
Very interested in RP, but feels that "RP" is a natural result of a well
defined world and game structure. Goal oriented games are Required for
consistent and interesting long term gameplay. Extreme proponent of
hands-off administration and game systems designed to obfuscate standard
administration/social game problems by side-effect.
Extreme proponent of persistant worlds (no resets or repops EVER), level-less
skill-based systems, classless ( and experienceless ) gaming systems.
Proponent of player created worlds via estate management, and "sub-games"
within a mudding environment, specifically "actor" ( player or npc )
created communities with all the fixins.
Thanks to J C for the outline, as you can see, I used a lot of his stuff (
JC, we _really_ need to talk :) )
Zoran
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