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Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Wed, 10 Dec 1997 00:32:46 +0100 (MET)
Marian Griffith <gryphon#iaehv,nl> wrote:
>But to answer your question. No. There is nothing inherently wrong with
>being a jerk on a roleplaying game, but only if you are actually role-
>playing that jerk. There is a great deal wrong with -being- a jerk on a
>roleplaying game.
In some sense I agree, although I think most jerks are jerks because
they view the game as DOOM. It is however a bit difficult to tell
whether they are a jerk or are trying to roleplay one, from the
outside. I guess one could rephrase my question as: Isn't it true
that you invite people to act like jerks my calling your MUD a game or
a roleplaying game? Can you really blame them? :-)
>> I've got another question. Does thousands (or rather millions) of
>> players add anything vital to the experience at all? Maybe thousands
>> of separate systems with several hundred players each is equally
>> rewarding, even more rewarding, because the probability of bumping
>> into a friend is higher.
>
>With more players you can more easily have a kind of society in your
>game, which might make the game more enjoyable.
Yes, it might. Maybe. Or maybe not?
Ola.
- Thread context:
- Re: [MUD-Dev] Guilds & Politics [was Affecting the World], (continued)
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