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Re: [MUD-Dev] Problem Players [was: Guilds & Politics ]
At 03:39 PM 12/9/97 PST8PDT, Koster, Raph wrote:
>On Tuesday, December 09, 1997 8:32 AM, Vadim
>Tkachenko[SMTP:vadimt#4cs,com] wrote:
>> > ... (is it possible for a group of 100 players to get
>> > together and purposely report the same person for something nasty,
>> > to get their character destroyed?)
>>
>> Well, doesn't it mean that the person is _really_ worth for 100 players
>> to get together to get rid of the character?
>
>Not necessarily. :( I never underestimate the range of human
>maliciousness...
>
>-Raph
Amen. Or, quoting Prince Humperdinck: "I always think everything is a
trap. That's why I'm still alive..."
In answer to the original question, it is easily possible to get an
arbitrarily large group of people together for something like this if they
know the pay off is going to be nuking someone else on the mud. Odd,
perverse even, but true.
Mike Sellers Chief Alchemist
mike#online-alchemy,com Online Alchemy
Combining art & science to create new worlds.
- Thread context:
- Re: [MUD-Dev] Problem Players [was: Guilds & Politics ], (continued)
- Re: [MUD-Dev] Problem Players [was: Guilds & Politics ],
Stephen Zepp zoran#enid,com, Tue 09 Dec 1997, 21:39 GMT
- RE: [MUD-Dev] Problem Players [was: Guilds & Politics ],
Koster, Raph rkoster#origin,ea.com, Tue 09 Dec 1997, 23:24 GMT
- Re: [MUD-Dev] Problem Players [was: Guilds & Politics ],
Mike Sellers mike#online-alchemy,com, Wed 10 Dec 1997, 00:35 GMT
- Re: [MUD-Dev] META: FAQ and Thread Summaries,
Stephen Zepp zoran#enid,com, Tue 09 Dec 1997, 20:35 GMT
- RE: [MUD-Dev] Guilds & Politics [was Affecting,
Koster, Raph rkoster#origin,ea.com, Tue 09 Dec 1997, 17:14 GMT
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