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Re: [MUD-Dev] A flamewar startingpoint.
On 13/11/97 at 10:30 AM, Derrick Jones <gunther#online1,magnus1.com> said:
>Hrmm...anyone ever concider designing a MUD where all of the
>NPCs are _really_ stupid? Man, would that be a riot to play, not to
>meantion darn near impossible if the world itself was consistant to
>idiots being in power ("I think main street would be a _great_ place for
>a pit-trap" declares the Mayor)
Ambushbug started on one I believe, shortly after compleating Trash. I
don't know if it was ever finished, or even if it got passed idle musing.
The problem is keepin such a game playable -- they tend to quickly become
intensely annoying as the world is either intensely unsupportive to
non-morons, or collapses under its own stupidity.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] You, the game of philosophy., (continued)
- Re: [MUD-Dev] You, the game of philosophy.,
Derrick Jones gunther#online1,magnus1.com, Fri 21 Nov 1997, 09:40 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 23 Nov 1997, 16:10 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
coder coder#ibm,net, Wed 10 Dec 1997, 02:05 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 12 Dec 1997, 04:44 GMT
Re: [MUD-Dev] A flamewar startingpoint.,
coder coder#ibm,net, Wed 10 Dec 1997, 00:56 GMT
Re: [MUD-Dev] A flamewar startingpoint.,
Matt Chatterley root#mpc,dyn.ml.org, Thu 13 Nov 1997, 09:38 GMT
Re: [MUD-Dev] A flamewar startingpoint.,
Ola Fosheim Grøstad olag#ifi,uio.no, Thu 13 Nov 1997, 19:22 GMT
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