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Re: [MUD-Dev] A flamewar startingpoint.
On 14/11/97 at 11:00 AM, Adam Wiggins <nightfall#user2,inficad.com> said:
>Oh yes, of course. I can't even imagine how one could actually do any
>sort of a cut scene for a mud.
The standard case is where a character has started an action which will
consume time, and which he cannot interrupt. Shades used to have one when
sliding down the pendulmn in th Black Tower. It took a while to slide
down and discover if you lived or died (its now instantaneous), with the
game gradually replaying the script for your slide, flails, bounce off the
bob at the end, and sucessful landing, falling off, or missing of the
crystal bridge at the bottom of the tower,
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] A flamewar startingpoint., (continued)
- Re: [MUD-Dev] A flamewar startingpoint.,
Adam Wiggins nightfall#user2,inficad.com, Fri 14 Nov 1997, 09:46 GMT
- Re: [MUD-Dev] A flamewar startingpoint.,
Sauron dlove#kusd,kusd.edu, Sat 15 Nov 1997, 05:28 GMT
- Re: [MUD-Dev] A flamewar startingpoint.,
Derrick Jones gunther#online1,magnus1.com, Sat 15 Nov 1997, 08:44 GMT
- Re: [MUD-Dev] A flamewar startingpoint.,
coder coder#ibm,net, Wed 10 Dec 1997, 01:16 GMT
- You, the game of philosophy.,
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 16 Nov 1997, 10:02 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Adam Wiggins nightfall#user1,inficad.com, Mon 17 Nov 1997, 08:48 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 21 Nov 1997, 00:44 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
coder coder#ibm,net, Thu 11 Dec 1997, 05:01 GMT
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