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Re: [MUD-Dev] Guilds & Politics



[Koster, Raph:]
> Both UO and M59 do this, via code mechanisms to attempt to evaluate 
> the behavior of players. Various increasingly severe consequences 
> start to pile up on the player as they cross invisible lines. In UO's 
> case it goes something like, NPCs treat you worse, players do too 
> since they can see your "reputation" stat (relative to theirs, to be 
> picky). Then shopkeepers refuse you service, guards start to harass 
> you, players start to kill you on sight to pump up their reputation, 
> and lastly you are refused entrance to towns, guards kill you on 
> sight, and players run from you screaming.

Heh, reminds me vaguely of prestige on Legend.
ObPokeFunAtLegend: So tell me, can their reputations up faster by holding
piles of shit while they fight? :)




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