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Re: [MUD-Dev] Guilds & Politics
[Koster, Raph:]
> Both UO and M59 do this, via code mechanisms to attempt to evaluate
> the behavior of players. Various increasingly severe consequences
> start to pile up on the player as they cross invisible lines. In UO's
> case it goes something like, NPCs treat you worse, players do too
> since they can see your "reputation" stat (relative to theirs, to be
> picky). Then shopkeepers refuse you service, guards start to harass
> you, players start to kill you on sight to pump up their reputation,
> and lastly you are refused entrance to towns, guards kill you on
> sight, and players run from you screaming.
Heh, reminds me vaguely of prestige on Legend.
ObPokeFunAtLegend: So tell me, can their reputations up faster by holding
piles of shit while they fight? :)
- Thread context:
- Re: [MUD-Dev] Guilds & Politics, (continued)
- Re: [MUD-Dev] Guilds & Politics,
Sauron dlove#kusd,kusd.edu, Tue 09 Dec 1997, 23:10 GMT
- Re: [MUD-Dev] Guilds & Politics,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 10 Dec 1997, 06:33 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Tue 09 Dec 1997, 15:26 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Wed 10 Dec 1997, 19:24 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Wed 10 Dec 1997, 21:44 GMT
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