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Re: [MUD-Dev] A flamewar startingpoint.)
On 20/11/97 at 08:12 PM, Ola Fosheim Gr°stad <olag#ifi,uio.no> said:
>The whole concept of Quake and Tombraider is found in mid-eighties games.
>Your comment made me go upstairs and look through my 64-stuff to look up
>the name of one of them. "Talisman", written by a teenager (at least I
>think so, I believe he greeted his schoolfriends in a scroller :) has it
>"all".
>I think it might be interesting look back to "the roots" where everything
>had to be simple due to hardwarelimitaions. Maybe the important aspects
>of the concepts are more visible there than in the flashy games of today.
>(To balance this: I do remember that I complained about flashy licenced
>games without real gameplay back in the 80's as well. I might even say
>that licenced games have improved over the years.)
>What I am thinking of is to go back look at simple, ugly and FUN games
>from the past and try to see if some of these concepts could be done in a
>way that won't suffer too badly from lag. Then one build a new enjoyable
>platform for muds, with reduced bandwith and everything (What would fit
>in a C64 won't burn too much bandwidth :^). I'm not so convinced that
>commercial MUDs have to be so flashy, at least not with the current
>competition. After all, a MUD should be enjoyable for more than a week
>or two. Communication and contents is more important in the long run,
>right? Maybe funny graphics, puns and soforth is more important than
>smooth animations?
A long quote, but I think needed.
I've long been recommending the members of this list to go play Shades for
a while. It is one the very early MUDs, very little changed from the mid
1980's, and it is intensely playable. This is despite being incredibly
primitive technically and as a game design. It just works, and continues
to work. It also serves as a fine example case to show how many of the
assumed truths of PK, H&S, GoP etc aren't quite as true as they're claimed
to be.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] A flamewar startingpoint.), (continued)
- Re: [MUD-Dev] A flamewar startingpoint.),
coder coder#ibm,net, Sat 13 Dec 1997, 19:04 GMT
- Re: [MUD-Dev] A flamewar startingpoint.),
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 19 Dec 1997, 06:30 GMT
- Re: [MUD-Dev] A flamewar startingpoint.),
Adam Wiggins nightfall#user2,inficad.com, Sat 22 Nov 1997, 06:09 GMT
- Re: [MUD-Dev] A flamewar startingpoint.),
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 23 Nov 1997, 16:07 GMT
- Re: [MUD-Dev] A flamewar startingpoint.),
coder coder#ibm,net, Wed 10 Dec 1997, 06:52 GMT
Re: [MUD-Dev] A flamewar startingpoint.,
coder coder#ibm,net, Wed 10 Dec 1997, 00:49 GMT
Re: [MUD-Dev] A flamewar startingpoint.,
coder coder#ibm,net, Tue 09 Dec 1997, 20:25 GMT
Re: [MUD-Dev] A flamewar startingpoint.,
coder coder#ibm,net, Sun 09 Nov 1997, 07:07 GMT
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