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Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Wed, 10 Dec 1997 14:52:17 +0100 (MET)
Marian Griffith <gryphon#iaehv,nl> wrote:
>It should worry any implementer of a mud that the action of one deranged
>mind can drive out other players who contribute far more to the game. In
>this respect I strongly disagree with Bartle that 'killers' have a place
>in a balanced mud.
Actually, I think the Bartle article is too simplistic and flawed in
many respects. Although social engineering is interesting by itself,
it can hardly be accounted for in a simlple (an again in my opinion
flawed) 2 by 2 scheme, with some normative rules (or prescriptive or
whatever). However, an external threat can make group identities
stronger, and the virtual life more intense. A few unlawful
powerhungry random killers can in this sense be valuable, especially
to powerhungry lawful players, but only if there is room for revenge
from the society.
Ola.
- Thread context:
- Re: [MUD-Dev] Guilds & Politics [was Affecting the World], (continued)
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